Its a great mechanic that relies on Tricos A.I and unfortunately it would create tension between the three of us when his inaction would halt our progression. I could make Boy point or act out jumps and Trico would generally oblige with the correct action, until he didn’t and a frustrating trial and error period followed. It’s actually really charming, just listening to a child’s voice twitter away to such a goliath. Trico will also listen to Boy when he says simple one word commands in Japanese. Over time trust builds and Trico begins to pine for Boy when he goes off to solve a puzzle. That simple mechanic seems so minor, but I found myself giving him a pat after big jumps or after pulling spears out of his skin…… or hell, just because it seemed like a nice thing to do for him. After a skirmish, Trico still needs Boy to stroke and console him, so he has calmed down enough for the pair to move on. But thankfully, Trico with some help from Boy will make short work of them. There is no real combat to speak of, except for magical statues which wake up and try to carry Boy off to his doom. This is how the game progresses and leads to some amazing cinematic seat of the pants action sequences. Once the way is open and Boy is holding on tight, Trico makes huge jumps to other areas of the ruins. Boy can crawl through a gaps, carry barrels or climb along fragile hand holds to find pathways for Trico. This is the core of The Last Guardian, environmental puzzles which are unfortunately a bit antiquated and hints to the long development cycle. Trico and Boy are stuck and the only way out of the mysterious, ruined city, is to work together. The developers have captured in computer code, ‘Mans best friend’ to a tee. Aside from his unusual outward appearance, deep down in both movement and emotions, he is a faithful dog. Amazingly, Trico is completely A.I controlled and is an impressive piece of video game design. ![]() In the opening “the Boy” wakes up covered in strange tattoos, lying amidst the ruins of a lost city. The game manages to tell a story of trust between a child and a feathered beast though subtle story telling techniques. Aside from the odd Japanese voice over (with subtitles), there is no proper dialogue. The Last Guardian is very simple at heart and in fact that’s where its strength lies. The Last Guardian has massive stable mates in ICO and Shadow of the Colossus, and under the weight of that pedigree and 10 years of anticipation, it was never going to live up to all that hyped expectation…but I gotta say, it has come pretty damn close. The Last Guardian will launch on October 25th for PS4.Few games in recent memory have suffered such a beleaguered development, whilst still managing to capture the hearts and minds of impatient gamers. ![]() Are your wings broken?" which would explain why the duo doesn't simply fly away. During the final moments of the trailer the boy ask "What's wrong. We already determined that their are others like Trico but it seems that Trico has been abandoned, perhaps due to his injury. Trico is seen with a tether around his neck, appearing hostile towards the boy. One of them, heavily armored, approaches the boy aggressively with Trico no where around. In one shocking turn of events we see that there are more of Trico's kind and some of them are hostile. ![]() Trico has captured the hearts of many gamers, however we never saw two of them in the same scene. The next installement in the acclaimed Ico series will release by the end of this year! With it came a brand new trailer showing more gameplay footage in two minutes than when it was first announced. The Last Guardian isn't vaporware, and it wasn't delayed.
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